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Awesome Scenery Album and Music Offers

How to Build Realistic Model Railroad Scenery, Third Edition (Model Railroader Books)
How to Build Realistic Scenery 3rd Edition. KALMBACH PUBLISHING CO..
Price: $15.64 [Notify me when price goes down.]


Set Lighting Technician's Handbook, Third Edition: Film Lighting Equipment, Practice, and Electrical Distribution
Comprehensive. Detailed Practical Set Lighting Technician's Handbook, Third Edition is a friendly, hands-on manual covering the day-to-day practices, equipment, and tricks of the trade essential to anyone doing motion picture lighting. This handbook offers a wealth of practical technical information, useful techniques, as well as aesthetic discussions.

The Set Lighting Technician's Handbook focuses on what is important when working on-set: trouble-shooting, teamwork, set protocol, and safety. It describes tricks and techniques for operating a vast array of lighting equipment including xenons, camera synchronous strobes, black lights, underwater units, lighting effects units, and many others. Since its first edition, this handy on-set reference continues to be widely adopted as a training and reference manual by union training programs as well as top university film production programs. New in the third edition is an expanded resource section, new illustrations and tables, and coverage of new lighting products and techniques for how to use them.

Expanded resources section: websites, unions, chat groups, bulletin boards, etc, plus new illustrations and tables
More advanced, concise, and comprehensive than ever
Coverage of new lighting products and techniques to help you use them.
Price: $33.36 [Notify me when price goes down.]


Technical Theater for Nontechnical People
This innovative resource has been completely updated to reflect state-of-the-art standards in today's fast-changing theater technology Designed exclusively for nontechnicians in the field, this pioneering book helps actors, dancers, playwrights, and directors to understand every aspect of a traditional and digitally supported backstage environment, from scenery, lighting, sound to props, and stage management to the use of integrated show control systems. The new edition covers new technology that has become mainstream, such as computer-controlled lightning instruments and audio (including various new formats), software to build audio cues, and PC-based audio play-back systems. A new chapter discusses show control systems that allow theater directors to make informed choices on which software to choose (the book covers DMX, MIDI, and SMPTI) and how to communicate their needs to a programmer. A chapter on costumes has been added to improve the communication between theaters and the costume department or rental company, including a check-list with helpful questions. All facets of production are clearly explained in jargon-free prose, and unfamiliar terms are highlighted and defined in an appended glossary. Besides theater newcomers and professionals, the book has targeted advice for event planners working and show producers working in the convention business, fashion, real estate, sports, and politics, including a special chapter on "How to Do a Show in a Hotel." Written with clarity and humor, this is the definitive user's guide to developing the vocabulary and technical skills crucial to working with technicians and technical equipment in a timely, efficient manner..
Price: $11.13 [Notify me when price goes down.]


The Stagecraft Handbook
The Stagecraft Handbook strives to be lightweight, compact, and economical Daniel Ionazzi leaves the specifics to the designers, but provides practical, reliable advice for those involved in setting the stage. With chapters on tools, scale drawings, scenic materials, joinery, flats, and rigging to fly, Ionazzi provides valuable know-how to help novice and experienced stagecrafters create their dream sets within practical boundaries of time and money..
Price: $12.90 [Notify me when price goes down.]


Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
This book is about creating realistic models of building exteriors and interiors, and surrounding environment and scenery This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender..
Price: $43.66 [Notify me when price goes down.]


The Perfect Stage Crew: The Compleat Technical Guide for High School, College, and Community Theater
Here is an indispensable, nuts-and-bolts guide to putting on a stunning, low-budget show in less than 40 days! The Perfect Stage Crew explains the pitfalls to avoid and provides solutions to the most common as well as most complex stage performance problems. Readers without Broadway-size budgets and resources will learn the low-cost, low-tech approaches to painting scenery, building sets, hanging lights, setting cues, and operating sound. They'll also find crucial guidance for generating publicity, preparing tickets, technical rehearsals, and more..
Price: $11.43 [Notify me when price goes down.]


Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.
Basic Game Design and Creation teaches novices (8-80) how to create ten different games – no programming required. The book portrays two different but interconnected technologies – game design, which teaches game enthusiasts simple techniques (players, sound, animation, scoring, scenery, etc) and object technology, a new natural paradigm for creating software that is revolutionizing the software industry. Through the step-by-step projects and creation of numerous games, readers actually become game designers, creating different kinds of objects and environments. Every chapter helps readers to create a new two dimensional and isometric game using Game Maker, a rapid-application development tool for beginning game programmers. Using many "drag and drop" tools and video tutorials, users are able to learn object technology, and can create and publish games very quickly. This is a must-have resource for anyone who is looking to master introductory game programming!

KEY FEATURES: • Teaches how to create ten different games with GameMaker – no programming required • Includes a companion CD-ROM with a demo of GameMaker and video tutorials for projects in the book • Topics covered include basic game design, particle systems, multiplayer games, and much more.
Price: $21.85 [Notify me when price goes down.]



A Practical Guide to Stage Lighting
Combining theory and application, A Practical Guide to Stage Lighting provides a comprehensive analysis of lighting systems along with step-by-step examples and illustrations of the technical tools and methods. Readers will benefit from experience-based tips, techniques and traps to avoid in preparing and executing a lighting design. Anecdotes illustrate why some techniques succeed while others fail.

Existing textbooks about theatrical lighting analyze artistic vision and visual concepts, which are important for the aspiring designer. These texts do not, however, provide any information about the mechanics required to produce those visions. This book addresses the realities of working in the theatre using practical methods to squeeze flexibility out of a lighting system and present solutions to common problems.

Practical approach to lighting design and implementation

Includes experience-based tips and traps to avoid

Thorough examination of the documents used to create the lighting design.
Price: $36.00 [Notify me when price goes down.]


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