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Head First C# (Brain-Friendly Guides)
Do you want to learn C#? Programmers around the world have learned that C# lets them design great-looking programs and build them fast. With C#, you ve got a powerful programming language and a valuable tool at your fingertips. And with the Visual Studio IDE, you ll never have to spend hours writing obscure code just to get a button working. C#, Visual Studio and .NET take care of the grunt-work, and let you focus on the interesting parts of getting your programs written. Sound appealing? Unlike other C# books, which just show you examples and expect you to just memorize them and move on, Head First C# gets you writing code from the beginning. You're given the tools you need, and then you're guided through fun and engaging programming projects. You'll build programs to play a card game, explore a house, and help lazy programmers manage their sick day excuses. But it's not all fun and games: you'll build business applications too, like a contact database and a program to help a party planner estimate her dinner parties. You'll build a dungeon role-playing game and a fully animated, colorful simulation of a beehive. And by the end of the book, you'll build a fast-paced, full-featured retro Invaders arcade game. Make no mistake: by the time you're done with Head First C#, you'll be able to build full-scale, complex, and highly visual programs. And you'll have all of the C# tools you need to tackle almost any programming problem that comes your way. Head First C# is built for your brain, using the revolutionary approach that was pioneered by the highly acclaimed and popular Head First series. You'll never get that bored, "eyes glazed over" feeling from Head First C#, because it guides you through one challenging project after another until, by the end of the book, you're a C# rock star! Here's what you'll learn: - Core C# programming concepts
- How to use the Visual Studio 2008 IDE to build, debug and run your programs
- Important .NET 3.5 features, including generic collections, Windows forms, GDI+ graphics, streams, serialization and more
- Using object oriented programming concepts to help you build well-designed programs
- How to build robust applications with good error handling
- The latest C# 3.0 features, including LINQ, object and collection initializers, automatic properties, extension methods and more
Throughout the book, you'll confront and conquer advanced C# concepts. Some of the most mysterious ideas are demystified and explained with clear examples: how Unicode works, events and delegates, references versus value types, the stack versus the heap, what's really going on with garbage collection, and more. Thousands of readers have learned C# using this innovative book, including: - Beginning programmers who want to learn programming from the ground up
- More advanced programmers who are proficient in another language (like Visual Basic, Java, SQL, FoxPro) and want to add C# to their toolbox
- Programmers who understand basic C# syntax, but are still looking to get a handle on how objects work
- Anyone who's tried to learn C#, but had to deal with books full of dull examples and nothing but boring console applications
- Lots of people who just want to learn how to build cool games!
Head First C# is built to work with any version of Visual Studio 2008, including the free express edition. (It can also can be used with any version of Visual Studio 2005.).
Price: $26.95
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C# 3.0 in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))
This is a concise yet thorough reference to C# 3.0 programming as implemented in Microsoft's Visual Studio 2008. C# 3.0 in a Nutshell gets right to the point, covering the essentials of language syntax and usage as well as the parts of the .NET base class libraries you need to build working applications. But unlike earlier editions, this book is now organized entirely around concepts and use cases, providing greater depth and readability. C# 3.0 introduces the most significant enhancements yet to the programming language, and C# 3.0 in a Nutshell delves deep into the subject while assuming minimal prior knowledge of C#-making it accessible to anyone with a reasonable background in programming. In addition to the language, the book covers the .NET CLR and the core Framework assemblies, along with the unified querying syntax called Language Integrated Query (LINQ), which bridges the traditional divide between programs and their data sources. Free of clutter and long introductions, this book provides a map of C# 3.0 knowledge in a succinct and unified style: Opening chapters concentrate purely on C#, starting with the basics of syntax, types and variables, and finishing with advanced topics such as unsafe code and preprocessor directives Later chapters cover the core .NET 3.5 Framework, including such topics as LINQ, XML, collections, I/O and networking, memory management, reflection, attributes, security, threading, application domains and native interoperability Designed as a handbook for daily use, C# 3.0 in a Nutshell is an ideal companion to any of the vast array of books that focus on an applied technology such as WPF, ASP.NET, or WCF. The areas of the language and .NET Frameworkthat such books omit, this one covers in detail..
Price: $28.26
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Java Generics and Collections
This comprehensive guide shows you how to master the most important changes to Java since it was first released Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features. "Java Generics and Collections" covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it. Topics covered include: Fundamentals of generics: type parameters and generic methods Other new features: boxing and unboxing, foreach loops, varargs Subtyping and wildcards Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries Generics and reflection Design patterns for generics Sets, Queues, Lists, Maps, and their implementations Concurrent programming and thread safety with collections Performance implications of different collections Generics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading. Philip Wadler is Professor of Theoretical Computer Science at the University of Edinburgh, where his research focuses on the design of programming languages. He is a co-designer of GJ, work that became the basis for generics in Sun's Java 5.0. Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as anarchitect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system. ""A brilliant exposition of generics. By far the best book on the topic, it provides a crystal clear tutorial that starts with the basics and ends leaving the reader with a deep understanding of both the use and design of generics."" Gilad Bracha, Java Generics Lead, Sun Microsystems.
Price: $17.72
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The Healthy Bird Cookbook: A Lifesaving Nutritional Guide and Recipe Collection
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C# 3.0 Pocket Reference: Instant Help for C# 3.0 Programmers (Pocket Reference (O'Reilly))
This book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples. Despite its conciseness, this book doesn't skimp on depth or detail, and embraces the conceptual challenges in learning C# 3.0 and LINQ. Tightly focused and highly practical, this pocket reference covers more ground than many of the big books on C#. C# 3.0 Pocket Reference includes plenty of illustrations and code examples to explain: Features new to C# 3.0, such as lambda expressions, anonymous types, automatic properties, and more All aspects of C# syntax, predefined types, expressions, and operators Creating classes, structs, delegates and events, enums, generics and constraints, exception handling, and iterators The subtleties of boxing, operating overloading, delegate covariance, extension method resolution, interface reimplementation, nullable types, and operating lifting LINQ, starting with the principles of sequences, deferred execution and standard query operators, and finishing with a complete reference to query syntax-including multiple generators, joining, grouping, and query continuations Consuming, writing, and reflecting on custom attributes You'll also find chapters on unsafe code and pointers, preprocessor directives, XML documentation, and a framework overview. If you're already familiar with Java, C++, or an earlier version of C#, C# 3.0 Pocket Reference is an ideal choice. No other book or online resource can get you up to speed so quickly..
Price: $8.23
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Modern C++ Design: Generic Programming and Design Patterns Applied (C++ In-Depth Series)
In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers Displaying extraordinary creativity and virtuosity, Alexandrescu offers a cutting-edge approach to software design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. The book introduces the concept of generic components, reusable design templates that enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. The author then shows how to apply this approach to recurring, real-world issues that C++ programmers face in their day-to-day activity. All code is available on the Web, along with Alexandrescu's downloadable Loki C++ library, which provides powerful out-of-the-box functionality for virtually any C++ project. For experienced C++ programmers who have at least some familiarity with the Standard Template Library (STL)..
Price: $37.61
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C++/CLI in Action (Manning)
C++ is the language of choice for thousands of applications and millions of lines of code. With C++/CLI, developers can integrate existing C++ code into the .NET platform without rewriting their applications. This book explores the C++/CLI syntax, teaches how to mix native C++ and managed .NET code, and shows how to integrate C++ with Windows Forms, WPF (Avalon), and WCF (Indigo). Imagine taking a C++-based program you've been using for a decade and giving it a snazzy new interface using Windows Presentation Foundation. How about making your old business applications talk to your new ones using Windows Communication Foundation. C++/CLI makes this--and more--possible. C++/CLI in Action shows you how to bridge the gap between your existing C++ code and the .NET platform. C++/CLI in Action will help you if: You're hesitant to migrate to .NET because it means rewriting code in C# or VB. You have significant C++ expertise that you want to leverage in the .NET. You only need to use pieces of the .NET framework, such as Windows Forms or web services. There's no fluff here. Designed for readers who already know C++, this book starts by teaching the unique aspects of the C++/CLI language. After a quick tour through the basics, readers work through examples of integrating standard C++ into the .NET-based applications and building programs that mix C++ and .NET code for maximum performance and efficiency..
Price: $22.54
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