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Awesome Coriolis Album and Music Offers

Perl Core Language Little Black Book: The Essentials of the Perl Language
Covers Perl syntax and programming thoroughly--from the essentials up through the issues of security, creating Perl packages, and topics like dynamic multiple class inheritance Includes step-by-step solutions on object-oriented programming in Perl. Covers how to handle syntax, math, files, modules, CGI, and OLE for Perl programming..
Price: $15.00 [Notify me when price goes down.]


Visual Basic .NET Black Book
Visual Basic .NET Black Book is a comprehensive reference and problem-solving guide for Visual Basic programmers It covers Visual Basic .NET tips, examples, and how-to's on everything from programming to managing Visual Basic applications It provides in-depth material on the new object-oriented features of Visual Basic .NET. Plus readers will learn the crucial Visual Basic tool set in detail including best Visual Basic programming practices, from design tools to flowcharts. Using the popular Black Book format, this book provides in-depth analyses of VB.NET technologies and hundreds of immediate programming solutions making it an invaluable desktop companion..
Price: $110.44 [Notify me when price goes down.]


Apache Server for Windows Little Black Book: The Indispensable Guide to Day-to-Day Apache Server Tips and Techniques
After covering the "must-haves" for every Web site, this book moves on and shows how to put Apache's extensive security capabilities to work. Later chapters explore advanced topics such as electronic commerce, working with databases, extending the server's capabilities, and optimizing Apache. Covers a plethora of very important technologies, including Web server organization, creating effective CGI scripts, database management, password/DBM authentication, encryption, generating virtual HTML documents, using RSA certificates and secure sockets, parsing and processing form data, and more. With this book by their side and the free copy of Apache, readers will have everything they need to run a full-featured Web site..
Price: $4.99 [Notify me when price goes down.]


Cisco Routers for IP Networking Black Book: A Practical In Depth Guide for Configuring Cisco Routers for Internetworking IP-based Networks
Written by the Cisco expert and author of Cisco Routers for IP Routing Little Black Book (Coriolis ISBN 1-57610-421-4). Explores complex topics in-depth, in the popular Black Book format, using a complete systematic approach to Cisco IP networking along with comprehensive examples and diagrams. Covers the most important routing concepts by introducing the subject and then going through relevant practical examples. The configurations in this book were implemented in a lab with real Cisco routers. Especially written as a comprehensive guide for intermediate and advanced network professionals, or network specialists studying for the CCIE certification, to help answer all major router configuring and troubleshooting issues..
Price: $19.99 [Notify me when price goes down.]


Game Architecture and Design: Learn the Best Practices for Game Design and Programming
Game Architecture and Design, addressing itself to industry programmers and managers, makes a compelling case that game developers should manage software the same way the other computer companies do it--even though they may not want to hear it.

This book's real-world perspective on the video game business makes it a standout, and its dozens of case studies and anecdotes from the field, including behind-the-scenes details on some well-known recent titles, are particularly valuable. Besides notable successes, there are plenty of stories of what can go wrong. One of the most entertaining sections features interviews with game industry experts who universally argue against a formal software process while describing the many problems inherent in writing games. The text replies convincingly that long hours, missed deadlines, and mediocre software grow out of sloppy (or non-existent) design and management techniques and a hacker mentality on the part of programmers.

Besides a diagnosis of what doesn't work, the book suggests several cures, including proper design, planning, and project management (used in mainstream business computing). The authors predict that in the future, "software factories" will use third-party engines, reusable objects, and other tools--along with team organization and management--to create better games.

After listing the steps for designing and developing game software successfully, a full-fledged example (using DirectX and C++) helps get you started. If you want a glimpse of the often disordered world of game development--and advice that can bring some order to the chaos--you should read this intelligent and well-argued book. --Richard Dragan

Topics covered: Software design and management techniques for game development, gameplay and playability, game specifications, design documents, game balance, look and feel, storytelling, the game business vs. the movie business, history of video games, future predictions and trends, team management, problem developer personalities, best practices, software factories for games, milestones, implementing software process, risk management, reusability, patterns for gamers, DirectX, game engines, tips for prototyping, coding, testing and deployment, case studies, sample game design documents, and code..
Price: $28.84 [Notify me when price goes down.]



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