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The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools. Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools. If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks: Object manipulation and animation Mesh and sculpt modeling and shape animation Materials and texturing (including UV unwrapping) Lighting and rendering Particle animation Character rigging and animation Node-based composition The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections. The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender--the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender. Includes a complete version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX. Produced by The Blender Foundation. Printed and distributed By No Starch Press..
Price: $27.55
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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!:Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics..
Price: $24.99
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Animating with Blender: How to Create Short Animations from Start to Finish
Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation. Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering. * Learn the ropes from Roland Hess, one of Blender's developers and a community guru for this FREE animation program, which was used in the previz for Spiderman 2 * Create a single short animation project from start to finish, take an in-depth look into how all of the Blender tools work together * Study, pick apart and reuse all of the files from the animation referenced throughout the book, with the Blender software and sample animation files included on the companion DVD.
Price: $25.60
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The Animation Bible: A Practical Guide to the Art of Animating from Flipbooks to Flash
The Animation Bible is the first book any aspiring animator will want to own—and with increasingly affordable tools for digital animation and the vast forum of the Internet for free distribution, animation is becoming more popular than ever. Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film. The Animation Bible is the essential guide for a new generation of animators. .
Price: $13.34
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Tezuka School of Animation, 2: Animals in Motion
Animals are a staple of animation, largely because the medium gives them a voice. Some of the most memorable animated characters are animals-Dumbo, Simba, Scrat from Ice Age-as are many of Osamu Tezuka's greatest anime heroes. Tezuka School of Animation, Vol. 2, teaches you how to animate your favorite animals. Learn to capture the movement and natural traits of a wide range of animals, including dogs, cats, horses, cows, giraffes, elephants, monkeys, bats, snakes, and even insects..
Price: $6.96
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Learn to Draw Looney Tunes (combo Vol) (Looney Tunes Animating & Drawing Books)
In this Looney Tunes Collection book, we’ve combined two of our popular learn to draw titles (Learn to Draw Bugs Bunny and Friends and Learn to Draw the Tasmanian Devil and Friends) into one handy volume, with complete drawing instructions for all the wacky Looney Tunes characters! o Easy-to-follow grid method makes learning to draw simple and fun o Colorful illustrations and special techniques help develop and reinforce new drawing skills o Learn to draw Bugs Bunny, Elmer Fudd, Daffy Duck, Tweety, Sylvester, the Tasmanian Devil, Yosemite Sam, Marvin the Martian and K-9, Wile E. Coyote, and the Road Runner.
Price: $10.00
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Animating Real-Time Game Characters (Game Development Series)
Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, youíll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether youíre a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio. HIGHLIGHTS * Step-by-step instruction with hundreds of clear illustrations * Complete game character models and animation sets * Detailed info on keyframing and using motion capture data * Find dozens of ideas and notes on using the most popular game character creation and animation tools, including 3ds max and character studio * Thousands of frames of animation ready to be plugged into your own game character ON THE CD-ROM * All models, images, and motion capture files are included for use with the tutorials, as well as a fun-filled game demo for the new online-only action game sensation, Betty Bad!.
Price: $28.83
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Animating Culture: Hollywood Cartoons from the Sound Era (Rutgers Series in Communications, Media, and Culture)
Long considered "children's entertainment" by audiences and popular media, Hollywood's animation has received little serious attention. Eric Smoodin's Animating Culture is the first book to thoroughly analyze the animated short film. Smoodin argues that cartoons appealed to a wide audience--not just children--and did indeed contribute to public debate about political matters. He examines issues often ignored in discussions of animated film--issues such as social control in the U.S. army's "Private Snafu" cartoons, and sexuality and race in the "sites" of Betty Boop's body and the cartoon harem. His analysis of the multiple discourses embedded in a variety of cartoons reveals the complex and sometimes contradictory ways that animation dealt with class relations, labor, imperialism, and censorship. His discussion of Disney and the Disney Studio's close ties with the U.S. government forces us to rethink the place of the cartoon in political and cultural life. Smoodin reveals the complex relationship between cartoons and the Hollywood studio system, and between cartoons and their audiences..
Price: $20.65
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Animating the Looney Tunes Way (Looney Tunes Animating & Drawing Books)
With Tony Cervone, Director, Warner Bros. Animation Finally, here is the book everyone has been waiting for--a complete guide to animating in the style of the great Warner Bros. cartoonists This isn’t just a coffee-table showpiece--it’s an honest-to-goodness how-to-draw book by Space Jam co-director of animation Tony Cervone. Inside you’ll learn all about the entire process of animation and discover all the tricks of the trade for brining those lovable, wacky, Looney Tunes jokers to life! o Features everyone’s favorite characters: Bugs Bunny, Daffy Duck, Sylvester and Tweety, Wile E. Coyote and Road Runner, the Tasmanian Devil, and more o Focuses on the finest techniques of classic animation: stretch and squash, anticipation and the "take," keys and in-betweens, and pose-to-pose as well as straight-ahead animation o Jam-packed with character art, animator’s notes, and tips for drawing heads, hands, and expressions.
Price: $14.50
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Animating Facial Features & Expressions, Second Edition (Graphics Series)
This completely updated edition is written to teach 3D artists, designers, and animators how to add realism to their character's expressions It begins by covering the anatomy of the human head, facial features, and facial muscles and progresses to cover recreating the human face and muscle structure in 3D and making it move in a realistic, believable fashion. It is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. This edition includes two new chapters covering 3ds Max and Maya. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource..
Price: $10.00
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